Description: Prototype about 2 gods fighting over in a maelstrom with curling-like elements. Role: Back-end programmer, Gameplay programmer Time: 10 weeks Team Size: 4 Programmers, 3 Artists, 1 Game Designer Context:Made has part of Ubisoft's Game Lab 2016 Engine: Unity Note: No Github link because the project is currently private + video trailer being worked on. Gameplay Trailer
Description: Endless Runner Game that will come to market by the end of this session. Role: Back-end programmer Time: 8 Months Team Size: 3 Programmers, 2 Artists Context:Made by 5 friends has a way to get better in their line of work Engine: Unity Note: No Github link because the project is currently private
Description: Horror Game, made to understand the basic of VR development Role: Back-End Programmer, Gameplay Programmer Time: 1 Semesters (3 months) Team Size: 3 Programmers Engine: Unreal Engine 4 Context:Personnal Project made as part of an Academic course Github link Walkthrough
Description: Space 2D Shooter Role: 2D Artist, Programmer Time: 2 Weeks Team Size: 3 Programmers Engine: GameMaker Context:First Project Made with GameMaker as part of an Academic course Github link Walkthrough