Antoine Brouillette

Portfolio

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Projects | Gamejams | LinkedIn profile
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Deustrom

Description: Prototype about 2 gods fighting over in a maelstrom with curling-like elements.
Role: Back-end programmer, Gameplay programmer
Time: 10 weeks
Team Size: 4 Programmers, 3 Artists, 1 Game Designer
Context:Made has part of Ubisoft's Game Lab 2016
Engine: Unity
Note: No Github link because the project is currently private + video trailer being worked on.
Gameplay Trailer


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Electric Universe

Description: Endless Runner Game that will come to market by the end of this session.
Role: Back-end programmer
Time: 8 Months
Team Size: 3 Programmers, 2 Artists
Context:Made by 5 friends has a way to get better in their line of work
Engine: Unity
Note: No Github link because the project is currently private


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Dream Defender

Description: Arena Shooter based around light.
Role: AI programmer, Back-End Programmer
Time: 2 Semesters (of 3 months each)
Team Size: 5 Programmers, 8 Artists
Engine: Unreal Engine 4
Context:Academic Project
Github link
Trailer


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VR Game

Description: Horror Game, made to understand the basic of VR development
Role: Back-End Programmer, Gameplay Programmer
Time: 1 Semesters (3 months)
Team Size: 3 Programmers
Engine: Unreal Engine 4
Context:Personnal Project made as part of an Academic course
Github link
Walkthrough


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Outer Space Warfare

Description: Space 2D Shooter
Role: 2D Artist, Programmer
Time: 2 Weeks
Team Size: 3 Programmers
Engine: GameMaker
Context:First Project Made with GameMaker as part of an Academic course
Github link
Walkthrough


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